49 publications and contributions
2026
(2026). Agile processes in software engineering and extreme programming-workshops. Xp 2025 Workshops, Brugg-Windisch, Switzerland, June 2-5, 2025, Revised Selected Papers, pp. 121.
2025
(2025). Agile Processes in Software Engineering and Extreme Programming: 26th International Conference on Agile Software Development, XP 2025, Brugg-Windisch, Switzerland, June 2–5, 2025, Proceedings. Springer Nature.
(2025). Benchmarking prompt engineering techniques for secure code generation with gpt models. 2025 IEEE/ACM Second International Conference on AI Foundation Models and Software Engineering (Forge), pp. 93–103.
2024
(2024). Challenges and Opportunities for Prompt Management: Empirical Investigation of Text-based GenAI Users. Mensch und Computer 2024 - Workshopband.
(2024). Fully Automated DORA Metrics Measurement for Continuous Improvement. Proceedings of the 2024 International Conference on Software and Systems Processes, pp. 36–45.
(2024). ReducingWorkload in Using AI-based API REST Test Generation. 2024 IEEE/ACM International Conference on Automation of Software Test (AST), pp. 1-2.
2023
(2023). Maintenance and evolution of large scale software systems–Business, dev & ops challenges.
(2023). Waste self-reporting for software development productivity improvement. International Conference on Agile Software Development, pp. 50–66.
2022
(2022). Benefits of card walls in agile software development: A systematic literature review. International Conference on Agile Software Development, pp. 3–18.
(2022). Understanding leadership in agile software development teams: who and how?. International Conference on Agile Software Development, pp. 99–113.
2021
(2021). Agile software development: Practices, self-organization, and satisfaction. The Agile Imperative: Teams, Organizations and Society under Reconstruction?, pp. 39–54.
(2021). Measuring software delivery performance using the four key metrics of devops. International Conference on Agile Software Development, pp. 103–119.
(2021). The effects on social support and work engagement with scrum events. 2021 IEEE/ACM 13th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), pp. 101–104.
2020
(2020). Satisfaction and its correlates in agile software development. Journal of Systems and Software, pp. 110544.
(2020). Visualizing progress tracking for software teams on large collaborative touch displays. 2020 ieee symposium on visual languages and human-centric computing (vl/hcc), pp. 1–5.
2019
(2019). Teaching agile to non-IT professionals: from agile software development to agile organisations.
2018
(2018). Myagile: sociological and cultural effects of agile on teams and their members. Proceedings of the 11th International Workshop on Cooperative and Human Aspects of Software Engineering, pp. 73–76.
(2018). Satisfaction, practices, and influences in agile software development. Proceedings of the 22nd International Conference on Evaluation and Assessment in Software Engineering 2018, pp. 112–121.
(2018). Sources of satisfaction in agile software development. Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, pp. 333–334.
(2018). Stress in agile software development: practices and outcomes. International Conference on Agile Software Development, pp. 259–266.
2017
(2017). Enhancing agile team collaboration through the use of large digital multi-touch cardwalls. International conference on agile software development, pp. 119–134.
(2017). Interactive Digital Cardwalls for Agile Software Development. Collaboration Meets Interactive Spaces, pp. 287–318.
(2017). Use of gamification to teach agile values and collaboration: A multi-week scrum simulation project in an undergraduate software engineering course. Proceedings of the 2017 ACM conference on innovation and technology in computer science education, pp. 323–328.
2016
(2016). Agile adolescence to maturity: experience leads to collaboration (Workshop). OOP Conference 2016, Munich, Germany, 2016.
(2016). Agile practices, collaboration and experience: An empirical study about the effect of experience in agile software development. International conference on product-focused software process improvement, pp. 416–431.
(2016). Collaboration and human factors in software development: Teaching agile methodologies based on industrial insight. 2016 IEEE Global Engineering Education Conference (EDUCON), pp. 1003–1011.
(2016). Experience report of teaching agile collaboration and values: agile software development in large student teams. 2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET), pp. 76–80.
(2016). Teaching agile collaboration skills in the classroom. 2016 IEEE 29th international conference on software engineering education and training (CSEET), pp. 118–127.
2015
(2015). aWall – Using Large Multi-Touch Wall Screens for Agile Team Collaboration.
(2015). aWall: a socio-cognitive tool for agile team collaboration using large multi-touch wall systems. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, pp. 361–366.
2014
(2014). New sustainable teaching approaches in software engineering education. 2014 IEEE Global Engineering Education Conference (EDUCON), pp. 1019–1022.
(2014). Teaching and learning agile collaboration. 2014 IEEE 27th conference on software engineering education and training (CSEE&T), pp. 139–148.
(2014). Warum ist die Zusammenarbeit in agilen Teams so effizient?-Eine qualitative Analyse kollaborativer Prozesse in agilen Teams (Poster).
2013
(2013). ReFit: A Fit test maintenance plug-in for the Eclipse refactoring plug-in. 2013 3rd International Workshop on Developing Tools as Plug-Ins (TOPI), pp. 7–12.
(2013). Teaching agile software development at university level: Values, management, and craftsmanship. 2013 26th International Conference on Software Engineering Education and Training (CSEE&T), pp. 179–188.
(2013). Teaching Agile Software Development Competences - The Agile Competence Pyramid.
(2013). Vermittlung von agiler Software-entwicklung im Unterricht. SEUH, pp. 79.
2011
(2011). Automated acceptance test refactoring. Proceedings of the 4th Workshop on Refactoring Tools, pp. 15–21.
2010
(2010). Automated GUI Testing on the Android Plattform.
2009
(2009). Reverse generation and refactoring of fit acceptance tests for legacy code. Proceedings of the 24th ACM SIGPLAN conference companion on Object oriented programming systems languages and applications, pp. 659–664.
2008
(2008). A Tool for integrated Test Driven Development–iTDD. TAIC PART Conference, Fast Abstract Proceedings.
(2008). Fit für das Testen von Legacy Code und Geschäftsprozessen?.
2006
(2006). Agile Softwareentwicklung in der Praxis - Erfahrungen aus einem .NET Projekt..
2004
(2004). Unit Testing in der Automation - asynchrones Unit Testing von verteilten Systemen in Real-Time Umgebungen.
2003
(2003). eFitness - ein plattformübergreifendes Traininsdatenmanagement System mit J2EE und .NET.
1997
(1997). A Simulated Annealing Algorithm for Approximating Triangulated Surfaces. Proceedings of 2nd MATHMOD Conference, Vienna.